PodCast: Left Handed VR #14

With coznefx, holotape, and apieceoffruit
In our fourteenth episode, Jason gets his DK2 so we talk about everything he has tried in it so far. We talk about tons of DK2 Demos, Windows 10 woes, and complain about mobile phones DK2 games we talk about include: Project Ocarina, Alien Isolation, Technolust, Qbeh, A Night at the Roculus, Beneath, Mind Over Matter, The Matrix VR, Ethereon Atlantis, Kiss Kiss Platypus, Suwako-chan Cubic, Dolphin Emulator, and as always Elite Dangerous.



Demo: The Apparition Within The Rift

On the hill there exists a house, a house that scares people. It is said that the house lies on top of "The Rift", a gateway to another place and time. What is this another place? No one knows. What is known however, is what came through the Rift: The Apparition.


Demo: Territory Defense

This game was created to explore a solution to decoupled aiming and walking using the mouse for aiming and orientation.


Demo: Wake Up

Wake up is a short demo where the player is stuck in a nightmare and has to wake up before it is too late.
This game is a short game made from many small projects that I was researching this summer, made exclusively for Virtual Reality. The game is really immersive if the player follows instruction for the ultimate experience as shown in the intro scene, for it sets the player in a wheelchair where he cant move his arms or limbs except his right index finger to move around. The idea is loosely based on sleep paralysis experience where you are dreaming and you cant move or wake up.


Deal: AAAaaaAAAaaawesome

AAAaaawesome ab $1 im HumnleBundle!


Demo: The Sewer

You are in the sewer.You must find way out!


Oculus Share Update 16.10.


  • Super Mario 64 VR
  • Resistance - a stealth VR demo
  • Phonon 3D Demo
  • Island
  • Ascent
  • Territory Defense
  • Bear Naked Rampage


  • MineCoaster
  • StrabismusCorrection
  • Flying In Dreams
  • Virtual Desktop
  • HELIX - The NEXT level
  • Cineveo VR Cinema
  • Crystal Rift


Hacking the Oculus Rift (3 & 4)

Einige findige Redditoren, unter anderem Doc-OK haben sich zusammen gesetzt und interessante Details über das Trackingsystem des DK2 erfahren!
Den ganzen Bericht findet Ihr auf der Seite von Doc-OK

Part 1
Part 2
Part 3
Part 4

Review: Time Rifters

Review der Vollversion von emart! Release am 21. Oktober auf Steam


Android: VR Jump n Run

Experience a virtual reality platform game that requires no gamepad, magnet or touch controls. You can control your movement speed, turn and jump with just your head. The game ends with an optical illusion in the vortex tunnel. This game is compatible with VR headsets such as Google Cardboard, DODOcase and Durovis Dive.


Unreal Engine 4.5 Released

UE 4.5 Features:

  • Specular Occlusion
  • Ray Traced Distance Field Soft Shadows
  • Screen Space Subsurface Scattering
  • Dynamic Shadows on Mobile
  • UI Styled
  • UI Animation
  • DPI Scaling
  • Advanced Vehicle Template
  • Advanced Vehicle Template
  • Twin Stick Shooter Template
  • Artist Template Map
  • Video Textures
  • Animation Retargeting System
  • OpenEXT Frame Capture
  • New Tutorial System
  • Tutorials Browser


VR MeetUp München #2

Am Freitag, den 21. November 2014 findet das 2. VR MeetUp in München statt. 
19 Uhr – erneut im Office Space von RE'FLEKT.

"Das Meetup wird am Freitag Abend ab 19 Uhr mit einer Einführung losgehen, gefolgt von kurzen Vorträgen und ausgiebigen Demo-Möglichkeiten inkl. Rift DK1, Rift DK2, Durovis Dive, Google Cardboard und mehr."

Um einen Vorgeschmack zu bekommen findet Ihr hier das Video zum 1. MeetUp

VR MeetUpReddit


Mod: Eye Relief Knob for Oculus Rift DK2

.stl Datei, um sich einen Eye Relief ThumbScrew zu drucken!


Early Access: Paranautical Activity

Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.

Early Access 8,99€

Demo: Resistance - A stealth VR Game)

V3 - This version.

  • Performance and feel :
  • v0.4.2 Oculus sdk 
  • Timewarp should work now thanks to the sdk
  • No more stutter / judder, maybe ? 
  • Performance improvements, higher FPS !
  • Resolved a bug with the behaviour trees & pathfinding 
  • causing the fps to decrease over time (memory leaks)
  • removed the jump as it was pretty useless and nausea inducing
  • got rid of acceleration as much as I could to reduce vr sickness
  • Calibration screen at start so you now have time before jumping in the rift

Gameplay :

  • Lux now tells you how you got caught ! 
  • You have no excuse for not learning from your mistakes now.
  • the demo should be (a little) easier with that. 
  • dots floating to the target server should be more obvious, I hope
  • added the detector : helps you if you have trouble 
  • finding the dangers